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#44 ⸱ Mythic ⸱ English |
Variations— Parts— | Archfiend of Despair6 / 6 Flying Your opponents can't gain life. At the beginning of each end step, each opponent loses life equal to the life that player lost this turn. (Damage causes loss of life.)
LegalitiesNot Legal Standardbrawl Brawl Penny Future Modern Pauper Alchemy Pioneer Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Explorer Predh Timeless Legal Duel Legacy Vintage Commander Oathbreaker RulingsThe amount of life to lose is determined only as Archfiend of Despair’s triggered ability resolves. For example, if you control two of them and an opponent lost 3 life earlier in the turn, the first ability to resolve would have that player lose 3 life, and the second would have that player lose 6 life.
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