Battle for Zendikar (bfz) | ||
| #44 ⸱ Uncommon ⸱ German | ||
![]() Variations— Parts— | Rückzug nach EmeriaLandung — Immer wenn ein Land unter deiner Kontrolle ins Spiel kommt, bestimme eines —• Bringe einen 1/1 weißen Kor-Verbündeter-Kreaturenspielstein ins Spiel.• Kreaturen, die du kontrollierst, erhalten +1/+1 bis zum Ende des Zuges.
LegalitiesNot Legal Alchemy Brawl Future Gladiator Historic Oldschool Pauper Paupercommander Penny Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Pioneer Vintage RulingsA landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
Whenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
| Market Pricing
Printings
| |||||||||||||||||||||||||||||||||||||











