Battle for Zendikar (bfz) | ||
#117 ⸱ Common ⸱ English |
Variations— Parts— | Mire's MaliceTarget opponent discards two cards. Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
LegalitiesLegal Duel Penny Legacy Modern Pauper Pioneer Vintage Commander Paupercommander Oathbreaker Not Legal Brawl Future Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Predh Timeless Standardbrawl RulingsAwaken doesn’t give the land you control a color. As most lands are colorless, in most cases the resulting land creature will also be colorless.
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