Battle for Zendikar (bfz) | ||
#172 ⸱ Common ⸱ English |
Variations— Parts— | Earthen ArmsPut two +1/+1 counters on target permanent. Awaken 4— (If you cast this spell for , also put four +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
LegalitiesNot Legal Standardbrawl Brawl Future Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Predh Timeless Legal Duel Penny Legacy Modern Pauper Pioneer Vintage Commander Paupercommander Oathbreaker RulingsAny permanent can have a +1/+1 counter put on it. Those counters won’t have any effect unless that permanent is or becomes a creature.
| Market Pricing
Other Printings
|