Battle for Zendikar (bfz) | ||
#39 ⸱ Common ⸱ English |
Variations— Parts— | Makindi Patrol2 / 3 Rally — Whenever Makindi Patrol or another Ally enters the battlefield under your control, creatures you control gain vigilance until end of turn.
LegalitiesNot Legal Standardbrawl Brawl Future Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Predh Timeless Legal Duel Penny Legacy Modern Pauper Pioneer Vintage Commander Paupercommander Oathbreaker RulingsVigilance matters only as attackers are declared. Giving a creature vigilance after that point won’t untap it, even if it’s attacking.
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Other Printings— |