Battle for Zendikar (bfz) | ||
#39 ⸱ Common ⸱ English |
![]() Variations— Parts— | Makindi Patrol2 / 3 Rally — Whenever this creature or another Ally you control enters, creatures you control gain vigilance until end of turn.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Penny Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Pauper Paupercommander Pioneer Vintage RulingsVigilance matters only as attackers are declared. Giving a creature vigilance after that point won’t untap it, even if it’s attacking.
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