Battle for Zendikar (bfz) | ||
#72 ⸱ Common ⸱ English |
Variations— Parts— | Clutch of CurrentsReturn target creature to its owner's hand. Awaken 3— (If you cast this spell for , also put three +1/+1 counters on target land you control and it becomes a 0/0 Elemental creature with haste. It's still a land.)
LegalitiesNot Legal Standardbrawl Brawl Future Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Predh Timeless Legal Duel Penny Legacy Modern Pauper Pioneer Vintage Commander Paupercommander Oathbreaker RulingsIf the non-awaken part of the spell requires a target, you must choose a legal target. You can’t cast the spell if you can’t choose a legal target for each instance of the word “target” (though you only need a legal target for the awaken ability if you’re casting the spell for its awaken cost).
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