Mago manto ígneo

Variations

Parts

Mago manto ígneo

Criatura — Chamán humano aliado
2 / 2
Alianza — Siempre que el Mago manto ígneo u otro Aliado entre al campo de batalla bajo tu control, las criaturas que controlas ganan la habilidad de amenaza hasta el final del turno. (Una criatura con la habilidad de amenaza no puede ser bloqueada excepto por dos o más criaturas.)

 

"¡Vengan, criaturas asquerosas! ¿No quieren que nos conozcamos?".

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Pioneer
Vintage

Rulings

2015-08-25

When an Ally enters the battlefield under your control, each rally ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve.

 

2015-08-25

Multiple instances of menace on the same creature are redundant.

 

2015-08-25

If a creature with a rally ability enters the battlefield under your control at the same time as other Allies, that ability will trigger once for each of those creatures and once for the creature with the ability itself.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Battle for Zendikar