Battle for Zendikar (bfz) | ||
| #221 ⸱ Rare ⸱ French | ||
![]() Variations— Parts— | Chef de guerre vétérane* / * La force et l'endurance de la Chef de guerre vétérane sont chacune égales au nombre de créatures que vous contrôlez.Engagez un autre allié dégagé que vous contrôlez : la Chef de guerre vétérane acquiert, selon votre choix, l'initiative, la vigilance ou le piétinement jusqu'à la fin du tour.
LegalitiesLegal Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker Not Legal Brawl Predh Future Pauper Alchemy Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsVigilance matters only as attackers are declared. Giving a creature vigilance after that point won't untap it, even if it's attacking.
To activate the last ability, you can tap any other untapped Ally you control, including one that hasn't been under your control since the beginning of your most recent turn. (Note that ability doesn't use the tap symbol.)
You choose which ability Veteran Warleader gains as the last ability resolves, not as you activate it.
The ability that defines Veteran Warleader's power and toughness works in all zones, not just the battlefield. If Veteran Warleader is on the battlefield, it will count itself.
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