Battle for Zendikar (bfz) | ||
| #112 ⸱ Rare ⸱ Italian | ||
![]() Variations— Parts— | Sovrintendente di Guul Draz3 / 4 VolareTerraferma — Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, le altre creature che controlli prendono +1/+0 fino alla fine del turno. Se quella terra è una Palude, quelle creature prendono invece +2/+0 fino alla fine del turno.
LegalitiesLegal Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker Not Legal Brawl Predh Future Pauper Alchemy Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsWhenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
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