Battle for Zendikar (bfz) | ||
| #181 ⸱ Rare ⸱ Italian | ||
![]() Variations— Parts— | Idra di Oran-Rief5 / 5 TravolgereTerraferma — Ogniqualvolta una terra entra nel campo di battaglia sotto il tuo controllo, metti un segnalino +1/+1 sull'Idra di Oran-Rief. Se quella terra è una Foresta, metti invece due segnalini +1/+1 sull'Idra di Oran-Rief.
LegalitiesNot Legal Alchemy Brawl Future Gladiator Historic Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Pioneer Vintage RulingsWhenever a land you control enters, each landfall ability of the permanents you control will trigger. You can put them on the stack in any order. The last ability you put on the stack will be the first one to resolve (As a result, you can have those abilities resolve in the order of your choosing.).
A landfall ability triggers whenever a land you control enters for any reason. It triggers whenever you play a land, as well as whenever a spell or ability puts a land onto the battlefield under your control.
A landfall ability doesn't trigger if a permanent already on the battlefield becomes a land.
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