Battle for Zendikar (bfz) | ||
| #50 ⸱ Uncommon ⸱ Italian | ||
![]() Variations— Parts— | Trappola StaticaLampo (Puoi lanciare questa magia in ogni momento in cui potresti lanciare un istantaneo.)Quando la Trappola Statica entra nel campo di battaglia, esilia una creatura bersaglio controllata da un avversario finché la Trappola Statica non lascia il campo di battaglia. (Quella creatura torna sotto il controllo del suo proprietario.)
LegalitiesLegal Alchemy Brawl Commander Duel Future Gladiator Historic Legacy Modern Oathbreaker Pioneer Standard Standardbrawl Timeless Vintage Not Legal Oldschool Pauper Paupercommander Penny Predh Premodern RulingsIf Stasis Snare leaves the battlefield before its triggered ability resolves, the target creature won't be exiled.
Auras attached to the exiled creature will be put into their owners' graveyards. Equipment attached to the exiled creature will become unattached and remain on the battlefield. Any counters on the exiled creature will cease to exist. When the card returns to the battlefield, it will be a new object with no connection to the card that was exiled.
If a creature token is exiled, it ceases to exist. It won't be returned to the battlefield.
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