Cage du collectionneur

Variations : 2

Parts

Cage du collectionneur

Artefact
Cachette 5 (Quand cet artefact arrive sur le champ de bataille, regardez les cinq cartes du dessus de votre bibliothèque, exilez-en une face cachée, puis mettez le reste au-dessous de votre bibliothèque dans un ordre aléatoire.)
, : Mettez un marqueur +1/+1 sur une créature ciblée que vous contrôlez. Puis, si vous contrôlez au moins trois créatures avec des forces différentes, vous pouvez jouer la carte exilée sans payer son coût de mana.

 

 

 

Legalities

Legal
Alchemy
Brawl
Commander
Duel
Explorer
Future
Gladiator
Historic
Legacy
Modern
Oathbreaker
Pioneer
Standard
Standardbrawl
Timeless
Vintage
Not Legal
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern

Rulings

2024-04-12

Hideaway now causes you to put the rest of the cards on the bottom of your library in a random order instead of any order.

 

2024-04-12

If the spell you cast has in its mana cost, you must choose 0 as the value of X when casting it without paying its mana cost.

 

2024-04-12

Previously, permanents with hideaway entered the battlefield tapped. This ability has been removed from the definition of hideaway. Older cards have received errata to have an additional paragraph that reads "[This permanent] enters the battlefield tapped," and they now have hideaway 4.

 

2024-04-12

Collector's Cage's last ability looks at the creatures you control as it resolves to determine if you can play the exiled card. For example, if you control a 4/5 creature, a 1/1 creature, and a 2/1 creature, there are three different powers among creatures you control.

 

2024-04-12

If you cast a spell "without paying its mana cost," you can't choose to cast it for any alternative costs. You can, however, pay additional costs, such as kicker costs. If the spell has any mandatory additional costs, those must be paid to cast the spell.

 

2024-04-12

Any player who has controlled a permanent with a hideaway ability since a card was exiled with it may look at that card.

 

2024-04-12

You choose whether to play the exiled card as Collector's Cage's last ability resolves. If you do, you do so as part of the resolution of that ability. You can't wait to play it later in the turn. Timing restrictions based on the card's types are ignored. However, you can never play lands on other players' turns.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings