Kreatur — Vogel, Frosch
3 / 3
Fliegend
Wenn das Luftspringer-Duo ins Spiel kommt, schicke bis zu eine andere Kreatur deiner Wahl, die du kontrollierst, ins Exil. Bringe sie zu Beginn des nächsten Endsegments unter der Kontrolle ihres Besitzers ins Spiel zurück.
Once the exiled permanent returns, it's considered a new object with no relation to the object that it was. Auras attached to the exiled permanent will be put into their owners' graveyards. Equipment attached to the exiled permanent will become unattached and remain on the battlefield. Any counters on the exiled permanent will cease to exist.