Enchantement — classe
(Acquérez le prochain niveau lorsque vous pourriez lancer un rituel pour ajouter sa capacité.)
Quand le Talent du constructeur arrive, créez un jeton de créature 0/4 blanche Mur avec le défenseur.

: Niveau 2
//Level_2//
À chaque fois qu'au moins un permanent non-créature, non-terrain que vous contrôlez arrive, mettez un marqueur +1/+1 sur une créature ciblée que vous contrôlez.


: Niveau 3
//Level_3//
Quand cette classe devient niveau 3, renvoyez sur le champ de bataille une carte de permanent non-créature, non-terrain ciblée depuis votre cimetière.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Gaining a level won't remove abilities that a Class had at a previous level.
Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.