Bloomburrow (blb)

#180 ⸱ Rare ⸱ Japanese
亭主の才能

Variations

Parts

亭主の才能

エンチャント — クラス
(次のレベルになることはソーサリーとして行う。そのレベルの能力を得る。)
あなたのターンの戦闘の開始時に、あなたがコントロールしているクリーチャー1体を対象とする。それの上に+1/+1カウンター1個を置く。
:レベル2
//Level_2//
あなたがコントロールしていてカウンターが置かれているすべてのパーマネントは護法を持つ。
:レベル3
//Level_3//
あなたがパーマネントやプレイヤーに1個以上のカウンターを置くなら、代わりに、そのパーマネントやプレイヤーにそれぞれその2倍の個数のその各種類のカウンターを置く。

 

 

 

Legalities

Legal
Duel
Brawl
Future
Legacy
Modern
Alchemy
Pioneer
Vintage
Historic
Standard
Timeless
Commander
Gladiator
Oathbreaker
Standardbrawl
Not Legal
Penny
Predh
Pauper
Oldschool
Premodern
Paupercommander

Rulings

2024-07-26

Each Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.

 

2024-07-26

If a permanent enters with counters on it, the effect causing the permanent to be given counters may specify which player puts those counters on it. If the effect doesn't specify a player, the object's controller puts those counters on it.

 

2024-07-26

You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.

 

2024-07-26

Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.

 

2024-07-26

Once a ward ability of a permanent with a counter on it has triggered, causing that permanent to lose ward by removing Innkeeper's Talent or removing the counters from that permanent won't affect that ability. The appropriate player will still have to pay or have their spell or ability countered.

 

2024-07-26

There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.

 

2024-07-26

If two or more effects attempt to modify how many counters would be put onto a permanent you control, you choose the order to apply those effects, no matter who controls the sources of those effects.

 

2024-07-26

Gaining a level won't remove abilities that a Class had at a previous level.

 

2024-07-26

Gaining a level is a normal activated ability. It uses the stack and can be responded to.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings