Bloomburrow (blb) | ||
| #75 ⸱ Rare ⸱ Japanese | ||
![]() Variations— Parts— | 嵐追いの才能(次のレベルになることはソーサリーとして行う。そのレベルの能力を得る。) 嵐追いの才能が戦場に出たとき、果敢を持つ青赤の1/1のカワウソ・クリーチャー・トークン1体を生成する。 //Level_2// このクラスがレベル2になったとき、あなたの墓地にありインスタントやソーサリーであるカード1枚を対象とする。それをあなたの手札に戻す。 //Level_3// あなたがインスタントやソーサリーである呪文1つを唱えるたび、果敢を持つ青赤の1/1のカワウソ・クリーチャー・トークン1体を生成する。
LegalitiesLegal Duel Brawl Future Legacy Modern Alchemy Pioneer Vintage Historic Standard Timeless Commander Gladiator Oathbreaker Standardbrawl Not Legal Penny Predh Pauper Oldschool Premodern Paupercommander RulingsEach Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
The level 3 class ability of Stormchaser's Talent resolves before the spell or ability that caused it to trigger. It resolves even if that spell is countered.
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
Gaining a level won't remove abilities that a Class had at a previous level.
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
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