Bloomburrow Commander (blc) | ||
| #22 ⸱ Rare ⸱ Spanish | ||
![]() Variations— Parts : 1 | Talento: alquimia(Gana un nivel como un conjuro para agregar su habilidad.) Cuando el Talento: alquimia entre, crea dos fichas de Tesoro giradas. //Level_2// Los Tesoros que controlas tienen " //Level_3// Siempre que lances un hechizo, si se usó maná de un Tesoro para lanzarlo, esta Clase hace una cantidad de daño igual al valor de maná de ese hechizo a cada oponente.
LegalitiesNot Legal Alchemy Brawl Future Gladiator Historic Modern Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Oathbreaker Vintage RulingsEach Class starts with only the first of its three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
There's no restriction on how many Class permanents you can control, whether they're the same or different classes. Each Class permanent tracks its own level separately.
Gaining a level won't remove abilities that a Class had at a previous level.
If a spell has
Gaining a level is a normal activated ability. It uses the stack and can be responded to.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
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