Archétype du courage

Variations

Parts

Archétype du courage

Créature-enchantement : humain et soldat
2 / 2
Les créatures que vous contrôlez ont l'initiative.
Les créatures que vos adversaires contrôlent perdent l'initiative et ne peuvent pas avoir ou acquérir l'initiative.

 

« J'ai pu constater que les soldats suivent avec plus de ferveur les généraux qui montrent l'exemple. » —Elspeth

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Penny
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Pioneer
Vintage

Rulings

2014-02-01

While you control an Archetype, continuous effects generated by the resolution of spells and abilities that would give the specified ability to creatures your opponents control aren’t created. For example, if you control Archetype of Courage, a spell cast by an opponent that gives creatures they control first strike wouldn’t cause the creatures to have first strike, even if later in the turn Archetype of Courage left the battlefield. (If the spell has additional effects, such as raising the power of the creatures, those effects will apply as normal.)

 

2014-02-01

The Archetype’s second ability applies to each creature controlled by any of your opponents, no matter when it entered the battlefield.

 

2014-02-01

Conversely, continuous effects generated by static abilities (such as an Aura that granted the appropriate ability) would resume applying if the Archetype left the battlefield.

 

2014-02-01

If you and an opponent each control the same Archetype, no creature controlled by any player will have the appropriate ability.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Born of the Gods