Commander 2013 (c13) | ||
#204 ⸱ Mythic ⸱ Spanish |
![]() Variations— Parts— | Prossh, incursor celestial de Kher5 / 5 Vuela.Cuando lances a Prossh, incursor celestial de Kher, pon en el campo de batalla X fichas de criatura Kóbold rojas 0/1 llamadas Kóbolds de la Fortaleza Kher, donde X es la cantidad de maná usado para lanzar a Prossh.Sacrificar otra criatura: Prossh obtiene +1/+0 hasta el final del turno.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Modern Oldschool Pauper Paupercommander Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Oathbreaker Vintage RulingsThe first ability triggers when you cast Prossh, not when it enters the battlefield. This means that it will resolve before Prossh, so any Kobold tokens it creates will be put onto the battlefield before Prossh. If Prossh enters the battlefield without being cast, the ability will not trigger.
You can't choose to pay extra mana to cast a creature spell unless something instructs you to.
The amount of mana you spent to cast this creature is usually equal to its mana value. However, you also include any additional costs you pay, including the commander tax.
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