Commander 2013 (c13) | ||
| #24 ⸱ Rare ⸱ Japanese | ||
![]() Variations— Parts— | 栄光の誘惑誘引 — あなたがコントロールする各クリーチャーの上にそれぞれ+1/+1カウンターを1個置く。各対戦相手は、自分がコントロールする各クリーチャーの上にそれぞれ+1/+1カウンターを1個置いてもよい。そうしたなら、それを行った対戦相手1人につき、あなたがコントロールする各クリーチャーの上にそれぞれ+1/+1カウンターを1個置く。
LegalitiesNot Legal Alchemy Brawl Future Gladiator Historic Modern Oldschool Pauper Paupercommander Pioneer Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Oathbreaker Penny Vintage RulingsAfter each opponent has decided, the effect happens simultaneously for each one who accepted the offer. Then, the effect happens again for you a number of times equal to the number of opponents who accepted.
Your opponents decide in turn order whether or not they accept the offer, starting with the opponent on your left. Each opponent will know the decisions of previous opponents in turn order when making their decision.
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