Commander 2014 (c14)

#32 ⸱ Rare ⸱ Simplified Chinese
苦涩世仇

Variations

Parts

苦涩世仇

结界
于苦涩世仇进战场时,选择两位牌手。
如果由其中一位牌手操控的某个来源将对其中另一位牌手或由他操控的某个永久物造成伤害,则改为该来源对后者牌手或永久物造成两倍的伤害。

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2014-11-07

If multiple effects modify how damage is dealt, the player being dealt damage, or the controller of the permanent being dealt damage, chooses the order in which to apply the effects. For example, the ability of Decorated Griffin says “: Prevent the next 1 combat damage that would be dealt to you this turn.” Suppose you control a Decorated Griffin, and you and an opponent are the chosen players for a Bitter Feud. If a creature that player controls would deal 3 combat damage to you, and Decorated Griffin’s ability has resolved once, you can choose to either (a) apply the effect from Decorated Griffin first and prevent 1 damage, and then let Bitter Feud’s effect double the remaining 2 damage, for a result 4 damage being dealt to you, or (b) let Bitter Feud’s effect apply first and double the damage to 6, and then apply the effect from Decorated Griffin to prevent 1 damage, for a result of 5 damage being dealt to you.

 

2014-11-07

If there are two Bitter Feuds on the battlefield, and the same two players were chosen for each, damage dealt will be doubled for each. So, two Bitter Feuds will end up multiplying the damage by four, three will multiply the damage by eight, and four by sixteen.

 

2014-11-07

The source of the damage doesn’t change. A spell that deals damage will specify the source of the damage. This is usually the spell itself. An ability that deals damage will specify the source of the damage, although it will never be the ability itself. Usually the source of the ability is also the source of the damage.

 

2014-11-07

Bitter Feud applies to damage dealt by any source controlled by one of the chosen players, not just combat damage.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings