Commander 2017 (c17) | ||
#148 ⸱ Uncommon ⸱ English |
Variations— Parts— | Elemental BondWhenever a creature with power 3 or greater enters the battlefield under your control, draw a card.
LegalitiesLegal Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker Not Legal Brawl Future Pauper Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Explorer Predh Penny Timeless Standardbrawl RulingsThe creature must have power 3 or greater as it enters the battlefield, or Elemental Bond’s ability won’t trigger. Static abilities that raise (or lower) a creature’s power are taken into account. However, you can’t have a creature with power 2 or less enter the battlefield and try to raise its power with a spell, an activated ability, or a triggered ability.
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