Commander 2017 (c17)

#36 ⸱ Mythic ⸱ Japanese
エドガー・マルコフ

Variations

Parts

エドガー・マルコフ

伝説のクリーチャー — 吸血鬼・騎士
4 / 4
威光 ― あなたが他の吸血鬼・呪文を1つ唱えるたび、エドガー・マルコフが統率領域か戦場にある場合、黒の1/1の吸血鬼・クリーチャー・トークンを1体生成する。
先制攻撃、速攻
エドガー・マルコフが攻撃するたび、あなたがコントロールする各吸血鬼の上にそれぞれ+1/+1カウンターを1個置く。

 

 

 

Legalities

Not Legal
Standardbrawl
Brawl
Penny
Future
Modern
Pauper
Alchemy
Pioneer
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Paupercommander
Explorer
Predh
Timeless
Restricted
Duel
Legal
Legacy
Vintage
Commander
Oathbreaker

Rulings

2017-08-25

Three eminence abilities are triggered abilities. That creature must be on the battlefield or in the command zone as the trigger event occurs and also as the triggered ability resolves. If the creature is in an appropriate zone as the trigger event occurs but leaves that zone, the ability won’t do anything as it resolves.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings