Commander 2019 (c19)

#47 ⸱ Mythic ⸱ Japanese
天空塁壁、プラミコン

Variations

Parts

天空塁壁、プラミコン

伝説のクリーチャー — 壁
1 / 5
飛行、防衛
天空塁壁、プラミコンが戦場に出るに際し、「左」か「右」のいずれかを選ぶ。
各プレイヤーはそれぞれ、その選ばれた方向にいる一番近い対戦相手と、その対戦相手がコントロールしているプレインズウォーカーしか攻撃できない。

 

その色は攻撃者を魅了し、戦意を誘導する。

 

 

 

Legalities

Legal
Duel
Legacy
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Penny
Predh
Future
Modern
Pauper
Alchemy
Pioneer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2019-08-23

If two Pramikons on the battlefield disagree on which direction three or more players must attack, players can't attack at all.

 

2019-08-23

If no choice was made for Pramikon (perhaps because it's actually Volrath, the Shapestealer in an impressively clever disguise), its last ability has no effect.

 

2019-08-23

In a multiplayer game, players may use any mutually agreeable method to determine seating order after they've chosen decks but before the game begins. If players can't agree (perhaps because Pramikon has them worried about who their nearest opponent is), players should be seated randomly.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings