Kreatur — Tiefling, Hexenmeister
2 / 2
Lebensverknüpfung
Wenn die Korridor-Seherin ins Spiel kommt, übernimmst du die Initiative.
Zu Beginn deines Endsegments und falls du die Initiative hast, lege eine +1/+1-Marke auf die Korridor-Seherin.
If the player with the initiative leaves the game, the active player takes the initiative at the same time that player leaves the game. If the active player is leaving the game or if there is no active player, the next player in turn order takes the initiative.