Commander Legends: Battle for Baldur's Gate (clb) | ||
#89 ⸱ Common ⸱ German |
Variations— Parts— | Psychischer ImpulsVerzaubert eine Kreatur Die verzauberte Kreatur erhält +2/+2 und ist angestachelt. (Sie greift in jedem Kampf an, falls möglich, und greift einen anderen Spieler als dich an, falls möglich.) Immer wenn die verzauberte Kreatur angreift, wendest du Hellsicht 2 an.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Modern Oldschool Penny Pioneer Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Oathbreaker Pauper Paupercommander Vintage RulingsIf, during a player's declare attackers step, a creature that player controls that's been goaded is tapped, is affected by a spell or ability that says it can't attack, or hasn't been under that player's control continuously since the turn began (and doesn't have haste), then it doesn't attack. If there's a cost associated with having a creature attack a player, its controller isn't forced to pay that cost, so it doesn't have to attack that player.
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