Fireball

Variations : 1

Parts

Fireball

Sorcery
This spell costs more to cast for each target beyond the first.
Fireball deals X damage divided evenly, rounded down, among any number of targets.

 

The orchard soon reeked of sulfur, smoke, and scorched bugbear, with just a hint of peach.

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Pauper
Vintage
Commander
Premodern
Oathbreaker
Paupercommander
Not Legal
Brawl
Future
Alchemy
Pioneer
Historic
Standard
Timeless
Gladiator
Oldschool
Standardbrawl

Rulings

2017-11-17

Fireball's damage is divided as Fireball resolves, not as it's cast, because there are no choices involved. The division involves only targets that are still legal as Fireball resolves.

 

2017-11-17

For example, if X is 5 and you choose three target creatures, Fireball has a total cost of (even though its mana cost is just and its mana value is 6). If those creatures are all still legal targets as Fireball resolves, it deals 1 damage to each of them.

 

2017-11-17

You may cast Fireball with zero targets, regardless of the value chosen for X. If you do so, it will not be a targeted spell, and no damage will actually be dealt when it resolves.

 

2017-11-17

You can target more than X creatures. However, if the number of legal targets at the time Fireball resolves is greater than X, none of them will be dealt any damage.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.23
High$20.00
Market$0.09
Direct Low$0.05
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Duel Decks Anthology: Jace vs. Chandra
Commander 2013$0.14
Magic 2012$0.12
Masters Edition IV
Premium Deck Series: Fire and Lightning$0.28

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