Commander Legends: Battle for Baldur's Gate (clb) | ||
| #663 ⸱ Rare ⸱ Russian | ||
![]() Variations— Parts— | Класс: Изобретатель(Получите следующий уровень как волшебство, чтобы добавить его способность.) Первое заклинание артефакта, которое вы разыгрываете в каждом ходу, стоит на //Level_2// Когда этот Класс становится уровня 2, показывайте карты с верха вашей библиотеки до тех пор, пока вы не покажете карту артефакта. Положите ту карту в вашу руку, а остальные — в низ вашей библиотеки в случайном порядке. //Level_3// В начале вашего заключительного шага создайте одну фишку, являющуюся копией целевого артефакта под вашим контролем.
LegalitiesLegal Duel Legacy Vintage Commander Oathbreaker Not Legal Brawl Penny Predh Future Modern Pauper Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsGaining a level is a normal activated ability. It uses the stack and can be responded to.
Each Class starts with only the first of three class abilities. As the first level ability resolves, the Class becomes level 2 and gains the second class ability. As the second level ability resolves, the Class becomes level 3 and gains the third class ability.
Class is a returning enchantment type. Each Class has five abilities. The three in the major sections of its text box are class abilities. Class abilities can be static, activated, or triggered abilities. The other two are level abilities, one activated ability to advance the Class to level 2 and another to advance the Class to level 3.
You can't activate the first level ability of a Class unless that Class is level 1. Similarly, you can't activate the second level ability of a Class unless that Class is level 2.
Gaining a level won't remove abilities that a Class had at a previous level.
You can multiclass or even control multiple Class enchantments of the same class. Each Class permanent tracks its own level separately.
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