A Good Thing

Variations

Parts

A Good Thing

Enchantment
Spells and abilities you control can't destroy, exile, target, or cause you to sacrifice A Good Thing.
At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game.

 

 

 

Legalities

Not Legal
Standardbrawl
Duel
Brawl
Penny
Future
Legacy
Modern
Pauper
Alchemy
Pioneer
Vintage
Historic
Standard
Commander
Gladiator
Oldschool
Premodern
Historicbrawl
Paupercommander
Explorer
Predh
Oathbreaker
Timeless

Rulings

2019-11-12

To double a player’s life total, that player gains as much life as needed so that their life total is twice the number it was before. If their life total was negative, that player loses as much life as needed so that their life total is twice as far below 0 as it was before. Other effects interact with this life gain or loss accordingly.

 

Market Pricing

 NormalFoil
Low$0.14
Median$0.34
High$5.74
Market$0.24
Direct Low$0.20
Buy at TCGPlayer

Other Printings

 NormalFoil
Mystery Booster Playtest Cards 2019$1.35

Pricing data provided by TCGPlayer