Commander Masters (cmm) | ||
#134 ⸱ Common ⸱ German |
Variations— Parts— | Windgleiter-Zauberer2 / 2 Fliegend Immer wenn du einen Spontanzauber, eine Hexerei oder einen Zauberer-Zauberspruch wirkst, kannst du eine Karte ziehen. Falls du dies tust, wirf eine Karte ab.
LegalitiesLegal Brawl Duel Penny Legacy Modern Pauper Pioneer Vintage Explorer Historic Commander Gladiator Oathbreaker Historicbrawl Paupercommander Timeless Not Legal Standardbrawl Brawl Predh Future Alchemy Standard Oldschool Premodern Penny Timeless RulingsYou draw a card and discard a card while Windrider Wizard’s last ability is resolving. No player may take actions between those events, and nothing can happen.
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