Commander Masters (cmm) | ||
#134 ⸱ Common ⸱ German |
![]() Variations— Parts— | Windgleiter-Zauberer2 / 2 Fliegend Immer wenn du einen Spontanzauber, eine Hexerei oder einen Zauberer-Zauberspruch wirkst, kannst du eine Karte ziehen. Falls du dies tust, wirf eine Karte ab.
LegalitiesLegal Duel Brawl Legacy Modern Pauper Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Paupercommander Not Legal Penny Predh Future Alchemy Standard Oldschool Premodern Standardbrawl RulingsYou draw a card and discard a card while Windrider Wizard’s last ability is resolving. No player may take actions between those events, and nothing can happen.
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