Commander Masters (cmm) | ||
#134 ⸱ Common ⸱ German |
Variations— Parts— | Windgleiter-Zauberer2 / 2 Fliegend Immer wenn du einen Spontanzauber, eine Hexerei oder einen Zauberer-Zauberspruch wirkst, kannst du eine Karte ziehen. Falls du dies tust, wirf eine Karte ab.
LegalitiesNot Legal Alchemy Future Oldschool Penny Predh Premodern Standard Standardbrawl Legal Brawl Commander Duel Explorer Gladiator Historic Legacy Modern Oathbreaker Pauper Paupercommander Pioneer Timeless Vintage RulingsYou draw a card and discard a card while Windrider Wizard’s last ability is resolving. No player may take actions between those events, and nothing can happen.
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