Commander Masters (cmm) | ||
#144 ⸱ Rare ⸱ German |
Variations : 1Parts— | Chainer, Meister des Wahnwitzes3 / 3 Alle Nachtmahre erhalten +1/+1. , bezahle 3 Lebenspunkte: Bringe eine Kreaturenkarte deiner Wahl aus einem Friedhof unter deiner Kontrolle ins Spiel. Die Kreatur ist schwarz und zusätzlich zu ihren anderen Kreaturentypen ein Nachtmahr. Wenn Chainer, Meister des Wahnwitzes, das Spiel verlässt, schicke alle Nachtmahre ins Exil.
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Modern Oldschool Pauper Paupercommander Pioneer Standard Standardbrawl Timeless Legal Commander Duel Legacy Oathbreaker Penny Predh Premodern Vintage RulingsThe creature put onto the battlefield by Chainer’s activated ability is black only, not black in addition to its other colors. It is, however, a Nightmare in addition to its other creature types. As it enters the battlefield, it is already a black Nightmare (and perhaps some other creature types); it doesn’t enter and then become a black Nightmare.
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