Commander Masters (cmm) | ||
#210 ⸱ Common ⸱ English |
Variations— Parts— | Champion of the Flame1 / 1 Trample Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
LegalitiesLegal Brawl Duel Legacy Modern Pauper Pioneer Vintage Explorer Historic Commander Gladiator Oathbreaker Historicbrawl Paupercommander Penny Timeless Not Legal Standardbrawl Brawl Penny Predh Future Alchemy Standard Oldschool Premodern Timeless RulingsBecause damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to Champion of the Flame may become lethal if an Aura or Equipment attached to it leaves the battlefield or becomes attached to another creature during that turn.
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