Commander Masters (cmm) | ||
#369 ⸱ Uncommon ⸱ English |
Variations— Parts— | Assault SuitEquipped creature gets +2/+2, has haste, can't attack you or planeswalkers you control, and can't be sacrificed. At the beginning of each opponent's upkeep, you may have that player gain control of equipped creature until end of turn. If you do, untap it. Equip
LegalitiesNot Legal Standardbrawl Brawl Penny Predh Future Modern Pauper Alchemy Pioneer Explorer Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Timeless Legal Duel Legacy Vintage Commander Oathbreaker RulingsThe equipped creature can't be sacrificed for any reason. If an effect instructs you to sacrifice it, you can't and it remains on the battlefield. You also can't sacrifice it to pay a cost that requires you to sacrifice a creature.
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