Commander Masters (cmm) | ||
#389 ⸱ Common ⸱ English |
Variations— Parts— | Haunted CloakEquipped creature has vigilance, trample, and haste. Equip (: Attach to target creature you control. Equip only as a sorcery.)
LegalitiesNot Legal Standardbrawl Brawl Predh Future Alchemy Explorer Historic Standard Gladiator Oldschool Premodern Historicbrawl Penny Timeless Legal Duel Penny Legacy Modern Pauper Pioneer Vintage Commander Oathbreaker Paupercommander RulingsIf a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Haunted Cloak to allow two new creatures to attack in the same turn.
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