Commander Masters (cmm) | ||
#389 ⸱ Common ⸱ English |
Variations— Parts— | Haunted CloakEquipped creature has vigilance, trample, and haste. Equip (: Attach to target creature you control. Equip only as a sorcery.)
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Penny Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Pauper Paupercommander Pioneer Vintage RulingsIf a creature enters the battlefield under your control and gains haste, but then loses it before attacking, it won't be able to attack that turn. This means that you can't use one Haunted Cloak to allow two new creatures to attack in the same turn.
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