Commander Masters (cmm) | ||
#208 ⸱ Common ⸱ Japanese |
![]() Variations— Parts— | 血の野心家1 / 1 あなたがパーマネント1つを生け贄に捧げるたび、血の野心家の上に+1/+1カウンター1個を置く。
LegalitiesLegal Duel Brawl Penny Legacy Modern Pauper Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Paupercommander Not Legal Predh Future Alchemy Standard Oldschool Premodern Standardbrawl RulingsBlood Aspirant can be sacrificed to pay for the cost of its own last ability.
If you sacrifice a permanent as part of casting a spell or activating an ability, Blood Aspirant's first ability will resolve before that spell or ability.
Blood Aspirant's first ability is a triggered ability, not an activated ability. It doesn't allow you to sacrifice a permanent whenever you want; rather, you need some other way of sacrificing permanents, such as its second ability.
If the target creature is an illegal target by the time Blood Aspirant's last ability tries to resolve, the ability won't resolve. The creature can block as normal. If the target is legal but not dealt damage (most likely because of a prevention effect), it can't block this turn.
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