Commander Masters (cmm)

#335 ⸱ Uncommon ⸱ Japanese
恐れなき探査者、アキリ

Variations

Parts

恐れなき探査者、アキリ

伝説のクリーチャー — コー・戦士
3 / 3
あなたが、装備品がついている1体以上のクリーチャーでプレイヤー1人を攻撃するたび、カード1枚を引く。
:あなたがコントロールしているクリーチャー1体から装備品1つをはずしてもよい。そうしたなら、そのクリーチャーをタップする。ターン終了時まで、それは破壊不能を得る。

 

「私たちの上昇を阻む天使はいません。上にはエメリアが待っています!」

 

 

 

Legalities

Legal
Duel
Brawl
Penny
Legacy
Modern
Pioneer
Vintage
Explorer
Historic
Timeless
Commander
Gladiator
Oathbreaker
Not Legal
Predh
Future
Pauper
Alchemy
Standard
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2020-09-25

The Equipment that's unattached remains on the battlefield.

 

2020-09-25

Akiri's first ability has you draw just one card per player you attack with an equipped creature, no matter how many equipped creatures you attack them with beyond the first and no matter how many Equipment that creature's carrying beyond the first.

 

2020-09-25

If the creature is already tapped, it just gains indestructible until end of turn.

 

2020-09-25

You choose which Equipment to unattach as Akiri's second ability resolves. Unattaching an Equipment from a creature won't affect other Equipment attached to that creature. No player can take actions between the time you unattach that Equipment and the time that the creature becomes tapped and gains indestructible.

 

2023-07-28

Equipped creatures attacking a planeswalker or battle won't cause Akiri's first ability to trigger.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Zendikar Rising
Zendikar Rising