Commander Masters (cmm) | ||
#930 ⸱ Mythic ⸱ Japanese |
![]() Variations— Parts— | 古き道のナーセット+1:2点のライフを得る。 -2:カード1枚を引く。その後、カード1枚を捨ててもよい。これによりあなたが土地でないカード1枚を捨てたとき、クリーチャーやプレインズウォーカーのうち1つを対象とする。古き道のナーセットはそれに、その捨てたカードのマナ総量に等しい点数のダメージを与える。 -6:「あなたがクリーチャーでない呪文1つを唱えるたび、1つを対象とする。この紋章はそれに2点のダメージを与える。」を持つ紋章を得る。
LegalitiesLegal Duel Brawl Penny Legacy Modern Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Not Legal Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsAn ability that triggers when a player casts a spell resolves before the spell that caused it to trigger. It resolves even if that spell is countered.
If a card you discard has
The emblem created by Narset's last ability is colorless. The damage it deals is from a colorless source.
Because it's a loyalty ability, Narset's first ability isn't a mana ability. It can be activated only any time you could cast a sorcery. It uses the stack and can be responded to.
You can discard a card even if Narset leaves the battlefield before her middle ability resolves. The reflexive triggered ability will still trigger if you discard a nonland card.
Narset's second ability goes on the stack without a target. While that ability is resolving, you draw a card and may choose to discard a card. When you discard a nonland card this way, the reflexive triggered ability triggers and you pick a target to be dealt damage. This is different from effects that say "If you do . . ." in that you choose a target after looking at the card you draw and players can respond to the reflexive triggered ability knowing how much damage will be dealt.
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