Commander Masters (cmm)

#636 ⸱ Rare ⸱ Portuguese
Ascensão do Grão-vampiro

Variations : 2

Parts

Ascensão do Grão-vampiro

Encantamento
No início de cada etapa final, se um oponente perdeu 2 ou mais pontos de vida neste turno, você pode colocar um marcador de busca em Ascensão do Grão-Vampiro.
Toda vez que um card for colocado no cemitério do oponente vindo de qualquer lugar, se Ascensão do Grão-vampiro tiver três ou mais marcadores de busca, você poderá fazer com que aquele jogador perca 2 pontos de vida. Se fizer isso, você ganhará 2 pontos de vida.

 

 

 

Legalities

Legal
Duel
Penny
Predh
Legacy
Modern
Vintage
Commander
Oathbreaker
Not Legal
Brawl
Future
Pauper
Alchemy
Pioneer
Explorer
Historic
Standard
Timeless
Gladiator
Oldschool
Premodern
Standardbrawl
Paupercommander

Rulings

2009-10-01

Bloodchief Ascension’s first ability has an “intervening ‘if’ clause.” It won’t trigger at all unless an opponent has already lost 2 or more life by the time the end step begins.

 

2009-10-01

For the first ability to trigger, a single opponent must have lost 2 life. Two opponents each losing 1 life won’t cause it to trigger. It will trigger a maximum of once per turn, no matter how many opponents have lost 2 or more life.

 

2009-10-01

Bloodchief Ascension’s second ability doesn’t behave like a leaves-the-battlefield triggered ability, since the card put into an opponent’s graveyard may come from anywhere. If a Bloodchief Ascension with three quest counters on it and a permanent an opponent owns are destroyed at the same time, for example, the game will not “look back in time” at the game state, and Bloodchief Ascension’s second ability won’t trigger.

 

2009-10-01

Bloodchief Ascension’s first ability checks only whether life was lost. It doesn’t care whether life was also gained. For example, if an opponent lost 4 life and gained 6 life during the turn, that player will have a higher life total than they started the turn with — but Bloodchief Ascension’s first ability will still trigger.

 

2009-10-01

Bloodchief Ascension’s first ability checks how much life was lost by each opponent over the course of the entire turn, even if Bloodchief Ascension wasn’t on the battlefield the whole time.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Other Printings

 NormalFoil
Zendikar