Commander Legends (cmr) | ||
#408 ⸱ Rare ⸱ German |
![]() Variations— Parts— | Tromokratis8 / 8 Tromokratis hat Fluchsicherheit, solange er nicht angreift oder blockt. Tromokratis kann nicht geblockt werden, es sei denn, alle Kreaturen, die der verteidigende Spieler kontrolliert, blocken ihn. (Falls eine der Kreaturen, die der Spieler kontrolliert, diese Kreatur nicht blockt, kann sie gar nicht geblockt werden.)
LegalitiesLegal Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker Not Legal Brawl Predh Future Pauper Alchemy Explorer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl Paupercommander RulingsTromokratis (like all attacking and blocking creatures) remains an attacking or blocking creature until the end of combat step is over. Notably, it will still be an attacking or blocking creature during the combat damage step, so any abilities an opponent controls that trigger when a creature dies as a result of combat damage could target Tromokratis.
The defending player may block Tromokratis with each creature they control. If that player can't, perhaps because one of those creatures is tapped, or chooses not to, Tromokratis can't be blocked.
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