Commander Legends (cmr) | ||
#312 ⸱ Uncommon ⸱ English |
Variations— Parts— | Grafted WargearEquipped creature gets +3/+2. Whenever Grafted Wargear becomes unattached from a permanent, sacrifice that permanent. Equip (: Attach to target creature you control. Equip only as a sorcery.)
LegalitiesNot Legal Standardbrawl Brawl Penny Future Pauper Alchemy Pioneer Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Explorer Timeless Legal Duel Legacy Modern Vintage Commander Penny Predh Oathbreaker RulingsGrafted Wargear becomes unattached from the creature it's equipping if you equip it to a new creature, if Grafted Wargear leaves the battlefield, if the equipped creature ceases to be a creature, or if Grafted Wargear ceases to be an Equipment. (It also becomes unattached if the equipped creature leaves the battlefield, but the triggered ability won't do anything in that case.)
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