Conspiracy: Take the Crown (cn2)

#68 ⸱ Common ⸱ English
Orchard Elemental

Variations

Parts

Orchard Elemental

Creature — Elemental
2 / 2
Council's dilemma — When this creature enters, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on this creature for each sprout vote. You gain 3 life for each harvest vote.

 

Fruits for friends, fists for foes.

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Future
Gladiator
Historic
Modern
Oldschool
Penny
Pioneer
Predh
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Oathbreaker
Pauper
Paupercommander
Vintage

Rulings

2016-08-23

The effects of each council’s dilemma ability happen in the stated order. First the vote occurs, then the first effect, and finally the second effect.

 

2016-08-23

Players can’t do anything between voting and finishing the resolution of the spell or ability that included the vote.

 

2016-08-23

If a creature with an enters-the-battlefield council’s dilemma ability leaves the battlefield before that ability resolves, players can still vote for any option that would put +1/+1 counters on that creature, even though—or perhaps especially because—those votes won’t generate an effect.

 

2016-08-23

Unlike the will of the council cards from the original Conspiracy set, where a majority of votes determined what happened, each vote made for a council’s dilemma card adds to the ultimate effect.

 

2016-08-23

Because the votes are made in turn order, each player will know the votes of players who voted beforehand.

 

2016-08-23

You must vote for one of the available options. You can’t abstain.

 

2016-08-23

No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote.

 

Market Pricing

 NormalFoil
Low$0.05
Median$0.24
High$20.00
Market$0.10
Direct Low
Buy at TCGPlayer

Printings

 NormalFoil
Conspiracy: Take the Crown$0.10

Pricing data provided by TCGPlayer