Conspiracy: Take the Crown (cn2) | ||
| #25 ⸱ Common ⸱ Simplified Chinese | ||
![]() Variations— Parts— | 王座护卫2 / 2 在你的结束步骤开始时,若你是君主,则在王座护卫上放置一个+1/+1指示物。
LegalitiesLegal Duel Legacy Pauper Vintage Commander Oathbreaker Paupercommander Not Legal Brawl Penny Predh Future Modern Alchemy Pioneer Historic Standard Timeless Gladiator Oldschool Premodern Standardbrawl RulingsThe last ability of Throne Warden checks to see if you're the monarch as your end step begins. If you're not, the ability won't trigger at all. You won't be able to do anything that would make you the monarch during your end step in time to have that ability trigger. The ability will also check to see if you're the monarch as it tries to resolve. If you're not the monarch at that time, the ability will have no effect.
Being the monarch carries two inherent triggered abilities. "At the beginning of the monarch's end step, that player draws a card" and "Whenever a creature deals combat damage to the monarch, its controller becomes the monarch."
Abilities that trigger whenever you "become the monarch" trigger only if you aren't already the monarch. For example, if you are already the monarch as Custodi Lich enters the battlefield, its last ability won't trigger.
If the triggered ability that causes the monarch to draw a card goes on the stack, and a different player becomes the monarch before that ability resolves, the first player will still draw the card.
The game starts with no monarch. Once an effect makes one player the monarch, the game will have exactly one monarch from that point forward.
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