Initiative : Jusqu'à la fin du tour, le Chevalier âme-dragon devient un dragon, gagne +5/+3 et acquiert le vol et le piétinement.
Plus il s'éloignait de Jund et de ses dragons, plus il ressentait leur essence bouillir en lui.
Legalities
Not Legal
Standardbrawl
Brawl
Future
Alchemy
Pioneer
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Explorer
Timeless
Legal
Duel
Penny
Legacy
Modern
Pauper
Vintage
Commander
Paupercommander
Predh
Oathbreaker
Rulings
2009-02-01
You can activate Dragonsoul Knight’s ability more than once during a turn. The second time it resolves, it will probably have no visible effect other than giving Dragonsoul Knight another +5/+3.