Duel Decks: Knights vs. Dragons (ddg) | ||
#26 ⸱ Common ⸱ English |
Variations— Parts— | Mighty LeapTarget creature gets +2/+2 and gains flying until end of turn.
LegalitiesLegal Duel Penny Legacy Modern Pauper Pioneer Vintage Historic Commander Gladiator Historicbrawl Paupercommander Explorer Predh Oathbreaker Timeless Brawl Not Legal Brawl Future Alchemy Standard Oldschool Premodern Timeless Standardbrawl RulingsGiving a creature flying after it’s already been blocked won’t change or undo that block. If you want to affect what can block the creature, you must cast Mighty Leap during the declare attackers step at the latest.
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