Duel Decks: Knights vs. Dragons (ddg) | ||
#28 ⸱ Uncommon ⸱ English |
Variations— Parts— | Test of FaithPrevent the next 3 damage that would be dealt to target creature this turn. For each 1 damage prevented this way, put a +1/+1 counter on that creature.
LegalitiesLegal Duel Penny Legacy Modern Pauper Vintage Commander Paupercommander Predh Oathbreaker Not Legal Brawl Future Alchemy Pioneer Historic Standard Gladiator Oldschool Premodern Historicbrawl Explorer Timeless Standardbrawl RulingsThe +1/+1 counters are put onto the creature at the same time the damage is prevented. If a 1/1 creature would be dealt 6 damage, 3 damage is prevented and three +1/+1 counters are put on the creature. The creature ends up as a 4/4 creature with 3 damage marked on it.
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