Dragon's Maze (dgm) | ||
#122 ⸱ Uncommon ⸱ English |
Variations— Parts— | ArmedTarget creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
DangerousAll creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)
LegalitiesLegal Oathbreaker Duel Penny Legacy Modern Pioneer Vintage Commander Not Legal Brawl Future Pauper Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Explorer Predh Timeless Standardbrawl RulingsIf a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
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Other Printings— |