Dragon's Maze (dgm) | ||
#122 ⸱ Uncommon ⸱ English |
![]() Variations— Parts— | ArmedTarget creature gets +1/+1 and gains double strike until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
DangerousAll creatures able to block target creature this turn do so. Fuse (You may cast one or both halves of this card from your hand.)
LegalitiesLegal Duel Brawl Penny Legacy Modern Pioneer Vintage Explorer Historic Timeless Commander Gladiator Oathbreaker Not Legal Predh Future Pauper Alchemy Standard Oldschool Premodern Standardbrawl Paupercommander RulingsIf a player names a card, the player may name either half of a split card, but not both. A split card has the chosen name if one of its two names matches the chosen name.
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