Dragon's Maze (dgm) | ||
#125 ⸱ Rare ⸱ English |
Variations— Parts— | CatchGain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
ReleaseEach player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker. Fuse (You may cast one or both halves of this card from your hand.)
LegalitiesNot Legal Standardbrawl Brawl Future Pauper Alchemy Historic Standard Gladiator Oldschool Premodern Historicbrawl Paupercommander Explorer Predh Timeless Legal Duel Penny Legacy Modern Pioneer Vintage Commander Oathbreaker RulingsYou can choose the same object as the target of each half of a fused split spell, if appropriate.
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Other Printings— |