Dragon's Maze (dgm) | ||
#125 ⸱ Rare ⸱ English |
![]() Variations— Parts— | CatchGain control of target permanent until end of turn. Untap it. It gains haste until end of turn. Fuse (You may cast one or both halves of this card from your hand.)
ReleaseEach player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker of their choice. Fuse (You may cast one or both halves of this card from your hand.)
LegalitiesNot Legal Alchemy Brawl Explorer Future Gladiator Historic Oldschool Pauper Paupercommander Predh Premodern Standard Standardbrawl Timeless Legal Commander Duel Legacy Modern Oathbreaker Penny Pioneer Vintage RulingsYou can choose the same object as the target of each half of a fused split spell, if appropriate.
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Other Printings— |