EN

Dragon's Maze (dgm)

#128 ⸱ Rare ⸱ English
Flesh // Blood

Variations

Parts

Flesh

Sorcery
Exile target creature card from a graveyard. Put X +1/+1 counters on target creature, where X is the power of the card you exiled.
Fuse (You may cast one or both halves of this card from your hand.)

 

 

 

Blood

Sorcery
Target creature you control deals damage equal to its power to any target.
Fuse (You may cast one or both halves of this card from your hand.)

 

 

 

Legalities

Not Legal
Standardbrawl
Brawl
Future
Pauper
Alchemy
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Paupercommander
Explorer
Predh
Timeless
Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker

Rulings

2013-04-15

As Blood is resolving, if only one of the targets is legal, Blood will still resolve but will have no effect: If the first target is illegal, it can’t deal damage to anything. If the second target is illegal, it can’t be dealt damage.

 

Market Pricing

 NormalFoil
Low$0.05
Median$0.32
High$20.00
Market$0.14
Direct Low$0.15
Buy at TCGPlayer

Other Printings

 NormalFoil
The List$0.25

Pricing data provided by TCGPlayer