EN

Dragon's Maze (dgm)

#129 ⸱ Uncommon ⸱ English
Give // Take

Variations

Parts

Give

Sorcery
Put three +1/+1 counters on target creature.
Fuse (You may cast one or both halves of this card from your hand.)

 

 

 

Take

Sorcery
Remove all +1/+1 counters from target creature you control. Draw that many cards.
Fuse (You may cast one or both halves of this card from your hand.)

 

 

 

Legalities

Not Legal
Standardbrawl
Brawl
Future
Pauper
Alchemy
Historic
Standard
Gladiator
Oldschool
Premodern
Historicbrawl
Paupercommander
Explorer
Predh
Timeless
Legal
Duel
Penny
Legacy
Modern
Pioneer
Vintage
Commander
Oathbreaker

Rulings

2013-04-15

When resolving a fused split spell with multiple targets, treat it as you would any spell with multiple targets. If all targets are illegal when the spell tries to resolve, the spell doesn’t resolve and none of its effects happen. If at least one target is still legal at that time, the spell resolves, but an illegal target can’t perform any actions or have any actions performed on it.

 

Market Pricing

 NormalFoil
Low$0.01
Median$0.23
High$8.00
Market$0.05
Direct Low$0.06
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Other Printings