Dissension (dis)

#30 ⸱ Rare ⸱ Simplified Chinese
控驭心灵

Variations

Parts

控驭心灵

结界~灵气
对手结界
略过你的抓牌步骤。
每当受此结界的对手抓一张牌时,你可以抓一张牌。

 

「你会为我们双方着想!」

 

 

 

Legalities

Not Legal
Alchemy
Brawl
Future
Gladiator
Historic
Oldschool
Pauper
Paupercommander
Pioneer
Premodern
Standard
Standardbrawl
Timeless
Legal
Commander
Duel
Legacy
Modern
Oathbreaker
Penny
Predh
Vintage

Rulings

2006-05-01

In a multiplayer game, if the enchanted opponent leaves the game, Psychic Possession will be put into its owner's graveyard as a state-based action. If Psychic Possession's owner leaves the game, Psychic Possession immediately leaves the game; this is not a state-based action.

 

2006-05-01

If Psychic Possession's controller ever happens to be the player it's enchanting, Psychic Possession will be put into its owner's graveyard as a state-based action.

 

2006-05-01

Enchanting an opponent works very much like enchanting a permanent. The Aura spell targets the opponent. When it resolves, it enters "attached" to that player. Once it's on the battlefield, it no longer targets that player.

 

2006-05-01

An Aura with enchant opponent can't be attached to a permanent.

 

2006-05-01

Psychic Possession's controller, not the enchanted player, skips their draw step.

 

Market Pricing

 NormalFoil
Low
Median
High
Market
Direct Low
 

Printings

 NormalFoil
Dissension